La technique est intéressante dans le sens ou elle combine:
- Modélisations de Mesh qui servent de support à la Retopology
- Utilisation de la Retopology pour construire le modèle final
- Utilisation du Sulptmode pour ajouter des détails
- Utilisation des Normals Maps
Thats Great! Blender can do Retopology pretty good!
RépondreSupprimerYes! Blender allows you to do great things and it rivals the greatest!
RépondreSupprimerWe look forward to version 2.5 which will be a turning point for Blender
Bonjour!! Merci Beaucoup pour votre commentaire!
RépondreSupprimerOkay yeah don't know if my French is okay. haha it has been several years since my French class at school!
Thanks so much for stopping by on my blog and following me! You're blog has a lot of cool information!
Keep it up!
Hello,
RépondreSupprimerDon't worry, your French is good !
I appreciate your work !
Thanks !